Without a deadline to finish it (thanks Keza, for taking on the review), I could just enjoy it in my own way. Is it all too much?Ībout 10 hours into the main campaign – which, as ever, revolves around a quest to track down the eponymous royal but somehow also manages to be mind-numbingly complex, like Middlemarch with monsters – something important happened: I let go. Like many other gamers my age, I thought to myself, that would have been great when I was 25, but I’ll get an hour a day on this thing at most. Like Breath of the Wild before it, the latest title in Nintendo’s role-playing adventure seriesis a vast odyssey with an intricate narrative constructed from dozens of quests, supported by a fully functioning world. Almost every critical reaction seemed to contain the same sentence: “I’ve been playing for 60 hours yet I’ve barely scratched the surface”. When the reviews for Legend of Zelda: Tears of the Kingdom went online earlier this month, I started to panic.
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